﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.Windows.Speech.SpeechSystemStatus
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

#nullable disable
namespace UnityEngine.Windows.Speech
{
  /// <summary>
  ///   <para>Represents the current status of the speech recognition system or a dictation recognizer.</para>
  /// </summary>
  public enum SpeechSystemStatus
  {
    /// <summary>
    ///   <para>Speech recognition system is stopped.</para>
    /// </summary>
    Stopped,
    /// <summary>
    ///   <para>Speech recognition system is running.</para>
    /// </summary>
    Running,
    /// <summary>
    ///   <para>Speech recognition system has encountered an error and is in an indeterminate state.</para>
    /// </summary>
    Failed,
  }
}
